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Text File  |  1998-10-08  |  11KB  |  270 lines

  1. // Fight the enemy, or not--psm 98.08.22 - 09.13 √ó
  2.  
  3. <MISS = EAR, DES = 825:100:Federation space,  RAR= 001,TIL= 048,>
  4.  
  5. <ICMD =  #captainSpeaks,MSG01,
  6.         #setGoals,MSG00, 
  7.         #impulsePwrOn,-,
  8.            #engageNavDeflector,-,
  9.  
  10.          #warpPwrOn,-,
  11.          #engageImpulseEng,-,
  12.          #unDock,MSG03,
  13.          //gotoWarp,-,
  14.          #disengageImpulseEng,-,
  15.          #engageWarpEng,-,
  16.             #thenCmd,1,
  17.                 #captainSpeaks,-,
  18.            #elseCmd,1,
  19.                 #HQCmd5,-,
  20.  
  21.          #testHitTarget,-,
  22.          #hover,MSG19, 
  23.          #raiseShields,Captain: Red alert.,
  24.  
  25.         #encounterAlien,MSG05,
  26.              //otherSpeaks,Detecting a temporal anomaly.,
  27.              //HQCmd3,-,
  28.         #executeGoal,-,>
  29.  
  30. <MSG00 = [1:"Protected Federation territory.", 2:"Learned what we could about the alien's culture."]>
  31. <MSG01 = <HEAR=process>Captain: We don't have much time and even less information about these invaders. All we know is, some unknown force is penetrating a region of Federation space, and no one has been able to make contact with them. Let's move out!>
  32. <MSG03 = Cleared for departure.>
  33. <MSG04 = >
  34. <MSG05 = <SPOT=alienShip;828;102>Alien in the area, Captain.>
  35. <MSG19 = This is the area where the invaders were last reported, Captain.>
  36.  
  37. <MO_CO_EG = 
  38. //you got a friendly response, let's talk...
  39.  
  40. #testCounsellorSkill,-,
  41. #thenCmd,16,
  42.     //with a wise counsellor and/or universal translator
  43.     #otherSpeaks,Counsellor: I believe they are sincere Captain.,
  44.     #captainSpeaks,MSG21,
  45.     #otherSpeaks,MSG22,
  46.     #captainSpeaks,MSG23,
  47.     #otherSpeaks,MSG24,
  48.     #captainSpeaks,MSG25,
  49.     #otherSpeaks,MSG26,
  50.     #captainSpeaks,MSG27,
  51.     #otherSpeaks,MSG28,
  52.     #captainSpeaks,MSG29,
  53.     #otherSpeaks,MSG30,
  54.     #captainSpeaks,MSG31,
  55.     #otherSpeaks,MSG32,
  56.     #captainSpeaks,MSG33,
  57.     #goal1achieved,-,
  58.     #goal2achieved,MSG82,
  59.  
  60. #elseCmd,34,
  61.     #captainSpeaks, Captain: Can we clarify their intent?,
  62.     #useUtranslator,-,
  63.     #thenCmd,16,
  64.     //with a wise counsellor and-or universal translator
  65.         #otherSpeaks,Attempting to optimize the Universal Translator.,
  66.         #captainSpeaks,MSG21,
  67.         #otherSpeaks,MSG22,
  68.         #captainSpeaks,MSG23,
  69.         #otherSpeaks,MSG24,
  70.         #captainSpeaks,MSG25,
  71.         #otherSpeaks,MSG26,
  72.         #captainSpeaks,MSG27,
  73.         #otherSpeaks,MSG28,
  74.         #captainSpeaks,MSG29,
  75.         #otherSpeaks,MSG30,
  76.         #captainSpeaks,MSG31,
  77.         #otherSpeaks,MSG32,
  78.         #captainSpeaks,MSG33,
  79.         #goal1achieved,-,
  80.         #goal2achieved,MSG82,
  81.  
  82.     #elseCmd,14,
  83.     //unskilled counsellor and bad UT
  84.         #captainSpeaks,MSG34,
  85.         #otherSpeaks,MSG35,
  86.         #captainSpeaks,MSG36,
  87.         #otherSpeaks,MSG37,
  88.  
  89.         #lifeFormScan,0425 0100,
  90.           #thenCmd,2,
  91.             #otherSpeaks,We're analyzing the scan data.,
  92.             //to have a different scenario this time, link to another mission
  93.             #linkMission,defendAlt,
  94.           #elseCmd,5,
  95.             #otherSpeaks,Scans inconclusive.,
  96.             #captainSpeaks,So we can't communicate with them and get no readings?,
  97.             #otherSpeaks,That is unfortunately the case.,
  98.             #captainSpeaks,Well if they are not hostile then all we can do is track their movements. Alert Starfleet of our status.,
  99.             #HQCmd4,-,
  100.  
  101. #closeMission,-,>
  102.  
  103. //friendly exchange with a good counsellor
  104. <MSG21 = <HEAR=process>Captain: This is a starship and crew of the United Federation of Planets. We too are on a peaceful mission. Identify yourselves. For what are you looking?>
  105. <MSG22 = Alien: We are from a tribe called Plenkosa. Our lifelong quest is to comb the galaxy in search of The Drenberrody.>
  106. <MSG23 = Captain: This is something we do not know about.>
  107. <MSG24 = Alien: Our ancient legends often speak of this force as having given shape to the very universe we inhabit.>
  108. <MSG25 = Captain: And you seach for this, to what end?>
  109. <MSG26 = Alien: Why, for The Answers, of course.>
  110. <MSG27 = Captain: Ahh, yes. We too are in search of such 'Answers'.>
  111. <MSG28 = Alien: Then perhaps we could exchange Learnings.>
  112. <MSG29 = Captain: Yes. You are welcome to visit us on our ship.>
  113. <MSG30 = Alien: Thank you, but our Way prohibits us from leaving the confines of our vessel, or receiving visitors.>
  114. <MSG31 = Captain: Well, in that case let us at least work out a channel for data exchange.>
  115. <MSG32 = Alien: That is acceptable.>
  116. <MSG33 = Captain: We shall make the arrangements. Fare well on your journey.>
  117.  
  118. //friendly, but unskilled counsellor or bad UT
  119. <MSG34 = <HEAR=link>Captain: Do you understand what they are saying?>
  120. <MSG35 = Not a thing.>
  121. <MSG36 = Captain: Then let's try scanning their vessel.>
  122. <MSG37 = As you wish, sir. But don't you think they might interpret such a probe as a hostile act?>
  123. //do the scan then roll dice on another conflict scenario
  124.  
  125. <CCMD = 
  126.         #waitAbit,-,
  127.         #waitAbit,-,
  128.         #waitAbit,-,
  129.         #waitAbit,-,
  130.  
  131.         #returnStarBase,200:200,
  132.         #departArea,MSG83,
  133.          //gotoWarp,-,
  134.          #disengageImpulseEng,-,
  135.          #engageWarpEng,-,
  136.             #thenCmd,1,
  137.                 #captainSpeaks,MSG84,
  138.            #elseCmd,1,
  139.                 #HQCmd5,-,
  140.  
  141.         #testHome,-,
  142.  
  143.         #disengageWarpEng,-,
  144.         #lowerShields,-,
  145.         #engageImpulseEng,-,
  146.         #disengageNavDeflector,-,
  147.         #dock,-,
  148.         //dumpHistory,-,
  149.        #simOver,-,>
  150.  
  151. <MSG81 = Set course for starbase.>
  152. <MSG82 = <HEAR=success>>
  153. <MSG83 = <CANC=alienShip@SWAP=Target;Starbase_icon>Make sure a record of our encounter goes into the archive.>
  154. <MSG84 = Engage warp.>
  155. <MSG88 = <HEAR=link>>
  156. <MSG89 = Shields are going down! Get us out of here.<HEAR=fail>>
  157.  
  158. <MSG91 = We have vaporized the invading vessel.<SWAP=alienShip;explosion_icon>>
  159. <MSG92 = The invading vessel is disabled and no longer a threat.<SWAP=alienShip;explosion_icon>>
  160.  
  161. <MO_CO_SYSFAIL = #HQCmd1,-,>
  162.  
  163. <MO_HQ_EV0 = 5,>
  164. <MO_HQ_EV1 =Vessel suffered an unrepairable failure. Mission cannot proceed. Make sure appropriate systems and crew are present and that crew complement is adequate.,
  165.             #simOver,-, Acknowledged., #simOver,-,, #HQCmd1,>
  166. <MO_HQ_EV2 =We are being captured by the enemy vessel.,
  167.             #simOver,-, Acknowledged., #surrender,-,, #HQCmd2,>
  168. <MO_HQ_EV3 =Looks like the battle is over. Requesting our next orders.,
  169.             #closeMission,-, Return to starbase., #simOver,-,Stay there & download your records., #HQCmd3,>
  170. <MO_HQ_EV4 =Alien does not appear hostile but communications are not established. Requesting our next orders.,
  171.             #closeMission,-, Return to starbase., #simOver,-,Stay there & observe., #HQCmd4,>
  172. <MO_HQ_EV5 = ALERT: Warp engines not responding. Possible subsystem inadequacies or damage. Refer to System Performance Analysis in the outcome report for symptoms.,
  173.             #otherSpeaks,-,Ignore and carry on., #simOver ,-,Stop mission., #HQCmd5,>
  174.  
  175. <LEVTMAP = #blackHole,30,50,Black hole in area, #asteroid,80,100,Asteroid field,>
  176.  
  177. <TEVTMAP = #wearNTear,9999,-, #fireDrill,9999,-,>
  178.  
  179. <MO_SN_LR = 0,0,0,0,#nothing, ;>
  180. <MO_SN_RF = 0,0,0,0,#nothing, ;>
  181. <MO_SN_PA = 0,0,0,0,#nothing, ;>
  182. <MO_SN_GM = 0,0,0,0,#nothing, ;>
  183. <MO_SN_PR = 0,0,0,0,#nothing, ;>
  184. <MO_SN_LF = 820,90,830,110,#something, Positive scan for living silicon-based organisms of indeterminate nature.;>
  185. <MO_SN_SS = 0,0,0,0,#nothing, ;>
  186. <MO_SN_OP = 0,0,0,0,#nothing, ;>
  187. <MO_SN_GF = 0,0,0,0,#nothing, ;>
  188. <MO_SN_GR = 0,0,0,0,#nothing, ;>
  189. <MO_SN_IR = 0,0,0,0,#nothing, ;>
  190. <MO_SN_PM = 0,0,0,0,#nothing, ;>
  191. <MO_PRB_DATA = 0,0,0,0,#nothing, ;>
  192.  
  193. //  unrecoverable failures
  194. <MO_CO_SYSFAIL = #HQCmd1,-,>
  195.  
  196. // SMF Shields Malfunction Responses was M__89 --psm 98.09.19
  197. <MO_CO_SMF = #otherSpeaks,The shields are weakening. Keep fighting anyway.,#fightEnemy,-,>
  198.  
  199. // Conflict Resolution_____________________________________  --psm 98.09.15-19
  200. // Encountering an alien ship...
  201. // "encounterAlien" or "engageAlien" evokes one of 3 possible response tags
  202. // these cmmds are recommended
  203. // 1 Enemy is Friendly
  204. <MO_CR_FC = #otherSpeaks,MSG39,>
  205.  
  206. // 2 Enemy is Hostile-->we then fightEnemy
  207. <MO_CR_HC = #otherSpeaks,MSG40, #captainSpeaks,MSG51, #otherSpeaks,MSG52,>
  208. //hostile,-,
  209. // 3 Enemy Attacks you-->we then suffer enemyFire
  210. <MO_CR_AC = #otherSpeaks,MSG41,#attacked,-,>
  211.  
  212. // When the sim gets the "EnemyFire" command,
  213. // the enemy is then classified as: Strong, Weak, or Damaged.
  214. // now you determine how to respond
  215. <MO_CR_SNG = #fightEnemy,MSG46,>
  216. <MO_CR_WEK = #targetDestroyed,MSG42,#goal1achieved,-,#closeMission,-,>
  217. <MO_CR_DMG = #targetDestroyed,MSG42,#goal1achieved,-,#closeMission,-,>
  218.  
  219. //if your enemy evaluates as INVincible, you could ask permission to withdraw
  220. //with... HQCmd2,MSG47,
  221.  
  222. // When the sim gets the "TargetDestroyed" command, the conflict ends.
  223.  
  224. // But if Phasers arent ready... --psm 98/09/30
  225. <MO_CR_NOPHS = #otherSpeaks,Phasers not online.  Evasive maneuvers pattern Omega 2.,#fireQuantumTorpedo,-,>
  226. <MO_CR_NOQTP = #firePhotonTorpedo,-,>
  227. <MO_CR_NOPTP = #otherSpeaks,Photon torpedos off line!,#fightEnemy,-,>
  228.  
  229. // FightEnemy results in one of these tags being read
  230. // The sim decides the tag, you the author insert the logical command response
  231. // these "target..." cmmds cause the preferred responses.... but you dont have to use them
  232. //target is deemed Invincible.... what will you do, or have them do?
  233. <MO_CR_INV =  #enemyFire,MSG47,> 
  234.  
  235. //targetDestroyed-->we then simply "zapEnemy"   thus conflict ends
  236. <MO_CR_TD = #targetDestroyed,MSG91,#goal1achieved,-,#closeMission,-,>
  237.  
  238. //targetDisabled-->we then simply "clrEnemy"  thus conflict ends
  239. <MO_CR_TDA = #targetDisabled,MSG92,#goal1achieved,-,#closeMission,-,>
  240.  
  241. //targetImpacted-->we then get enemyFire
  242. <MO_CR_TIP = #targetImpacted,We've done some damage to them.,>
  243.  
  244. //targetTouched or 'dented'-->we then get enemyFire
  245. <MO_CR_TDNT = #targetTouched,Invading vessel barely felt that one.,>
  246.  
  247. //targetUnaffected-->we then get enemyFire
  248. <MO_CR_TUNE = #targetUnaffected,Our firepower is having no effect.,>
  249.  
  250.  
  251. // Conflict Resolution messages
  252. <MSG39 = Invading ship to Starfleet captain: We are on a peaceful mission of exploration.>
  253. <MSG40 = Invading ship to Starfleet captain: Why do you block our path?>
  254. <MSG41 = <HEAR=action>Invading ship to Starfleet captain: Your shields are up. We consider this an act of aggression!>
  255. <MSG42 = <SWAP=alienShip;explosion_icon>We have destroyed the invading ship. They are no danger to us now.>
  256. <MSG43 = We have disabled the invading ship. They are no danger to us now.>
  257. <MSG44 = We have made some damage to the invading ship, but they are still dangerous.>
  258. <MSG45 = We are causing very little damage to invading ship. We will have to do better than this to defeat them.>
  259. <MSG46 = No significant affect on invading ship. They are still attacking.>
  260. <MSG47 = The invading Ship seems impenetrable. Advise Headquarters!>
  261.  
  262. <MSG48 = 48...>
  263. <MSG49 = 49...>
  264. <MSG50 = We are unable to complete mission.>
  265. <MSG51 = Captain: Alien vessel, we come in peace. We are curious about your mission.>
  266. <MSG52 = Invading alien: We do not intend to fight you.>
  267. //end
  268.  
  269.  
  270.